Adventures uses a range of practical, interactive activities throughout to ensure that attendees have actual first-hand experience of applying each of the techniques we discuss. The whole course follows a the story of a fantasy quest to get across concepts and provide an accessible learning scenario.
Adventures in Systems Engineering is a three-day course in Systems Engineering activities across a full life cycle, covering:
- Introduction to Systems Engineering;
- Stakeholder Engagement;
- Context Diagrams;
- Life Cycle Concepts;
- Requirements Definition;
- Interfaces;
- Breakdown Structures;
- Concept Design;
- Trade-Offs and Design Decisions;
- Detailed Design;
- Assembly and Integration;
- Testing;
- Verification and Validation;
- the V model.
This course is based on the book ‘Adventures in Systems Engineering’, published by INCOSE UK, and the content is taught through interactive, fantasy themed storytelling. Participants work in teams to define, design and deliver an imaginary rescue system over a simulated full life cycle, all the while journeying across an enchanted valley. Throughout the course, teams encounter engaging characters and scenarios that prompt them to perform Systems Engineering activities.
Objective
By the end of this course, participants will be able to answer the following questions:
- What is Systems Engineering?
- What are the benefits of Systems Engineering and why is it needed for complex projects?
- How does Systems Engineering fit into a project life cycle?
- What Systems Engineering techniques exist and how do I use them?
- How can I apply basic Systems Engineering principles in my day-to-day work?
- Where do I go for further information?
Each of the modules is also linked to a relevant competency area in the INCOSE Systems Engineering Competency Framework [INCOSE TP-2018-002-01.0]. This course contributes to building these selected competencies to between ‘awareness’ and ‘supervised practioner’ level - depending on the competency’s chosen indicators of knowledge and the depth of the matching module.
Target audience
The course is intended for participants who:
- Work or aspire to work on complex technical projects, whether as engineers, designers, project managers, scientists, researchers, those in the procurement or sales team, analysts… etc. - anyone at all who works or will work on integrated projects and needs an appreciation of Systems Engineering.
- Need to learn Systems Engineering techniques that they can take back to their desk and start using right away.
- Are early career professionals, or university students, who will particularly appreciate the fantasy theme as a break from traditional engineering education methods (or indeed later career professionals without prior Systems Engineering knowledge who would also appreciate an engaging fantasy context).
There are no prerequisites for this course.
Program
Day 1: Definition
Modules include: Introduction to Systems Engineering; Stakeholder Engagement; Context Diagrams; Life Cycle Concepts; Requirements Definition; Interfaces.
Day 2: Design
Modules include: Breakdown Structures; Concept Design; Trade-Offs and Design Decisions; Detailed Design.
Day 3: Testing and Beyond
Modules include:Assembly and Integration; Testing; Verification and Validation; the V model.
Each day starts at 9:00, has an hour lunchbreak and two half hour breaks (AM and PM), before finishing at 16:30.
Methods
Certification
Participants will receive a course certificate from the High Tech Institute for attending this training. Additionally, if you are pursuing INCOSE certification or certification renewal, you can claim 24 PDUs (Professional Development Units) for completing this training.